Interested in purchasing a custom 3D Render to showcase your 3D Models and Textures? More Info

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Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life.

Rendering for interactive media, such as games and simulations, is calculated and displayed in real time, at rates of approximately 20 to 120 frames per second. Animations for non-interactive media, such as video and film, are rendered much more slowly. Non-real time rendering enables the leveraging of limited processing power in order to obtain higher image quality.
Rendering times for individual frames may vary from a few seconds to an hour or more for complex scenes. Rendered frames are stored on a hard disk, then possibly transferred to other media such as motion picture film or optical disk. These frames are then displayed sequentially at high frame rates, typically 24, 25, or 30 frames per second, to achieve the illusion of movement.

Photo-realistic image quality is often the desired outcome, and to this end several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering, ray tracing, or radiosity.

Rendering software may simulate such visual effects as lens flares, depth of field or motion blur. These are attempts to simulate visual phenomena resulting from the optical characteristics of cameras and of the human eye. These effects can lend an element of realism to a scene, even if the effect is merely a simulated artifact of a camera.

Techniques have been developed for the purpose of simulating other naturally-occurring effects, such as the interaction of light with various forms of matter. Examples of such techniques include particle systems (which can simulate rain, smoke, or fire), volumetric sampling (to simulate fog, dust and other spatial atmospheric effects), caustics (to simulate light focusing by uneven light-refracting surfaces, such as the light ripples seen on the bottom of a swimming pool), and subsurface scattering (to simulate light reflecting inside the volumes of solid objects such as human skin).

The rendering process is computationally expensive, given the complex variety of physical processes being simulated. Computer processing power has increased rapidly over the years, allowing for a progressively higher degree of realistic rendering. Film studios that produce computer-generated animations typically make use of a render farm to generate images in a timely manner. However, falling hardware costs mean that it is entirely possible to create small amounts of 3D animation on a home computer system.

3D Render was created to enable 3D Modelers, Animators and Graphic Artists to view and performance test Models and Textures utilizing the Java3D API
Launch Application
User Guide
Online 3D Animation Tutorial

Minimum System Requirements

  • Windows 2000/XP OS
  • 800MHz PIII or equivalent
  • 128MB RAM
  • 64MB Graphics Accelerator Card
  • 5MB Free Hard Drive space
  • DirectX 9.0 or OpenGL 1.5
  • Solaris 10 OS
  • AMD 2.6GHz or equivalent
  • 128MB RAM
  • 64MB Graphics Accelerator Card
  • 5MB Free Hard Drive space
  • OpenGL 1.5
  • Mac OS X Tiger
  • Coming Soon...

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    Akebulan Enterprises LLC all rights reserved.
    3D Render      
    3D is what accounts for the enormous complexity of graphics today. Because 3D content development demands the most technologically advanced hardware and software, designers need a resource devoted to their hi-end needs. Our mission is to produce easy to master, affordable Java3D graphics solutions for Apple(MAC OSX),Windows and UNIX(Solaris).
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